#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float4 arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_6) { float4 v1 = 0.0f; int i = 0; int a = 0; tint_array_wrapper_2 indexable = {}; tint_array_wrapper_2 indexable_1 = {}; float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el; v1 = float4(x_45, x_45, x_45, x_45); int const x_48 = x_9.x_GLF_uniform_int_values.arr[1].el; i = x_48; while (true) { int const x_53 = i; int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_53 < x_55)) { } else { break; } int const x_58 = i; int const x_60 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_62 = x_9.x_GLF_uniform_int_values.arr[2].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; indexable = tint_symbol_3; float const x_65 = indexable.arr[clamp(x_58, x_60, x_62)].x; a = int(x_65); float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_70 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_72 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_74 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_77 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_79 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_81 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_83 = x_6.x_GLF_uniform_float_values.arr[1].el; int const x_86 = a; tint_array_wrapper_2 const tint_symbol_4 = {.arr={float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)}}; indexable_1 = tint_symbol_4; float4 const x_88 = indexable_1.arr[x_86]; v1 = x_88; { int const x_89 = i; i = (x_89 + 1); } } float4 const x_91 = v1; *(tint_symbol_6) = x_91; return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; main_1(x_6, x_9, &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_5; }