cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int a = 0; f = 2.0f; a = int((1.0f - clamp(1.0f, 1.0f, f))); const int x_31 = a; const int x_33 = asint(x_7[1].x); if ((x_31 == x_33)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); const int x_42 = asint(x_7[1].x); const int x_45 = asint(x_7[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_48 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_39), float(x_42), float(x_45), float(x_48)); } else { const int x_52 = asint(x_7[1].x); const float x_53 = float(x_52); x_GLF_color = float4(x_53, x_53, x_53, x_53); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }