#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { float a = 0.0f; float b = 0.0f; float c = 0.0f; a = -1.0f; b = 1.700000048f; float const x_27 = a; float const x_28 = b; c = pow(x_27, x_28); float const x_30 = c; *(tint_symbol_4) = float4(x_30, x_30, x_30, x_30); float const x_32 = a; float const x_34 = b; if (((x_32 == -1.0f) & (x_34 == 1.700000048f))) { float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el; float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el; float const x_45 = x_8.x_GLF_uniform_float_values.arr[1].el; float const x_47 = x_8.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_41, x_43, x_45, x_47); } else { float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_50, x_50, x_50, x_50); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }