static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[2]; }; void main_1() { float a = 0.0f; float b = 0.0f; float c = 0.0f; a = -1.0f; b = 1.700000048f; c = pow(a, b); const float x_30 = c; x_GLF_color = float4(x_30, x_30, x_30, x_30); bool tint_tmp = (a == -1.0f); if (tint_tmp) { tint_tmp = (b == 1.700000048f); } if ((tint_tmp)) { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); const float x_43 = asfloat(x_8[1].x); const float x_45 = asfloat(x_8[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(x_41, x_43, x_45, x_47); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(x_50, x_50, x_50, x_50); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }