cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; a = -1; const int x_25 = asint(x_6[1].x); const int x_26 = a; const int x_29 = asint(x_6[1].x); if (((x_25 / x_26) < x_29)) { const int x_35 = asint(x_6[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_41 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_44 = asint(x_6[1].x); x_GLF_color = float4(float(x_35), float(x_38), float(x_41), float(x_44)); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_48 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_49 = float(x_48); x_GLF_color = float4(x_49, x_49, x_49, x_49); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }