type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; a = -1; let x_25 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_26 : i32 = a; let x_29 : i32 = x_6.x_GLF_uniform_int_values[1]; if (((x_25 / x_26) < x_29)) { let x_35 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_41 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_44 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_35), f32(x_38), f32(x_41), f32(x_44)); } else { let x_48 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_49 : f32 = f32(x_48); x_GLF_color = vec4(x_49, x_49, x_49, x_49); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }