#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int const x_24 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_26 = x_6.x_GLF_uniform_int_values.arr[0].el; a = max(x_24, max(x_26, 1)); int const x_29 = a; int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_29 == x_31)) { int const x_36 = a; int const x_39 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_42 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_44 = a; *(tint_symbol_4) = float4(float(x_36), float(x_39), float(x_42), float(x_44)); } else { int const x_47 = a; float const x_48 = float(x_47); *(tint_symbol_4) = float4(x_48, x_48, x_48, x_48); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }