type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; let x_24 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_26 : i32 = x_6.x_GLF_uniform_int_values[0]; a = max(x_24, max(x_26, 1)); let x_29 : i32 = a; let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_29 == x_31)) { let x_36 : i32 = a; let x_39 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_44 : i32 = a; x_GLF_color = vec4(f32(x_36), f32(x_39), f32(x_42), f32(x_44)); } else { let x_47 : i32 = a; let x_48 : f32 = f32(x_47); x_GLF_color = vec4(x_48, x_48, x_48, x_48); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }