[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn func_() -> vec4 { let x_48 : i32 = x_6.one; if ((x_48 == 1)) { return vec4(1.0, 0.0, 0.0, 1.0); } else { return vec4(0.0, 0.0, 0.0, 0.0); } return vec4(0.0, 0.0, 0.0, 0.0); } fn main_1() { var i : i32; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); i = 0; loop { let x_33 : i32 = i; let x_35 : i32 = x_6.one; if ((x_33 <= x_35)) { } else { break; } let x_38 : i32 = i; switch(x_38) { case 1: { let x_43 : vec4 = func_(); x_GLF_color = x_43; fallthrough; } default: { fallthrough; } case 0: { x_GLF_color.y = 0.0; } } continuing { let x_44 : i32 = i; i = (x_44 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }