type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_7 : buf0; [[group(0), binding(1)]] var x_11 : buf1; var x_GLF_color : vec4; fn main_1() { var color : vec4; var i : i32; var j : i32; var k : i32; color = vec4(1.0, 1.0, 1.0, 1.0); let x_37 : i32 = x_7.x_GLF_uniform_int_values[0]; i = x_37; loop { let x_42 : i32 = i; let x_44 : i32 = x_7.x_GLF_uniform_int_values[1]; if ((x_42 < x_44)) { } else { break; } let x_47 : i32 = i; switch(x_47) { case 2: { let x_83 : i32 = i; let x_85 : f32 = x_11.x_GLF_uniform_float_values[0]; color[x_83] = x_85; } case 1: { let x_52 : i32 = x_7.x_GLF_uniform_int_values[0]; j = x_52; loop { let x_57 : i32 = i; let x_58 : i32 = i; if ((x_57 > x_58)) { } else { break; } let x_62 : i32 = x_7.x_GLF_uniform_int_values[0]; k = x_62; loop { let x_67 : i32 = k; let x_68 : i32 = i; if ((x_67 < x_68)) { } else { break; } let x_71 : i32 = k; let x_73 : f32 = x_11.x_GLF_uniform_float_values[0]; color[x_71] = x_73; continuing { let x_75 : i32 = k; k = (x_75 + 1); } } continuing { let x_77 : i32 = j; j = (x_77 + 1); } } let x_79 : i32 = i; let x_81 : f32 = x_11.x_GLF_uniform_float_values[0]; color[x_79] = x_81; } default: { } } continuing { let x_87 : i32 = i; i = (x_87 + 1); } } let x_89 : vec4 = color; x_GLF_color = x_89; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }