void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[2]; }; cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); int i = 0; int j = 0; int k = 0; color = float4(1.0f, 1.0f, 1.0f, 1.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); i = x_37; while (true) { const int x_42 = i; const int x_44 = asint(x_7[1].x); if ((x_42 < x_44)) { } else { break; } switch(i) { case 2: { const int x_83 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_85 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); set_float4(color, x_83, x_85); break; } case 1: { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_52 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); j = x_52; { for(; (i > i); j = (j + 1)) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_62 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); k = x_62; { for(; (k < i); k = (k + 1)) { const int x_71 = k; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_73 = asfloat(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]); set_float4(color, x_71, x_73); } } } } const int x_79 = i; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_81 = asfloat(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]); set_float4(color, x_79, x_81); break; } default: { break; } } { i = (i + 1); } } x_GLF_color = color; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }