#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf2 { /* 0x0000 */ float zero; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_5, constant buf2& x_7, constant buf0& x_10, thread float4* const tint_symbol_4) { int i = 0; float const x_38 = x_5.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_38, x_38, x_38, x_38); float const x_41 = x_7.zero; float const x_43 = x_5.x_GLF_uniform_float_values.arr[0].el; if ((x_41 > x_43)) { while (true) { float const x_53 = x_5.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_53, x_53, x_53, x_53); { if (true) { } else { break; } } } } else { while (true) { while (true) { if (true) { } else { break; } int const x_13 = x_10.x_GLF_uniform_int_values.arr[1].el; i = x_13; while (true) { int const x_14 = i; int const x_15 = x_10.x_GLF_uniform_int_values.arr[0].el; if ((x_14 < x_15)) { } else { break; } float const x_73 = x_5.x_GLF_uniform_float_values.arr[1].el; float const x_75 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_77 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_79 = x_5.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_73, x_75, x_77, x_79); { int const x_16 = i; i = (x_16 + 1); } } break; } { float const x_82 = x_7.zero; float const x_84 = x_5.x_GLF_uniform_float_values.arr[0].el; if ((x_82 > x_84)) { } else { break; } } } } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(1)]], constant buf2& x_7 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, x_7, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }