type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var m43 : mat4x3; var sums : Arr; var i : i32; var a : i32; var x_67_phi : i32; let x_44 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_48 : vec3 = vec3(0.0, 0.0, 0.0); m43 = mat4x3(vec3(x_44, 0.0, 0.0), vec3(0.0, x_44, 0.0), vec3(0.0, 0.0, x_44), vec3(0.0, 0.0, 0.0)); let x_51 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_53 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_55 : f32 = x_6.x_GLF_uniform_float_values[0]; m43[x_51][x_53] = x_55; let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_60 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_62 : f32 = x_6.x_GLF_uniform_float_values[0]; sums = Arr(x_58, x_60, x_62); let x_65 : i32 = x_8.x_GLF_uniform_int_values[0]; i = x_65; x_67_phi = x_65; loop { let x_67 : i32 = x_67_phi; let x_73 : i32 = x_8.x_GLF_uniform_int_values[3]; if ((x_67 < x_73)) { } else { break; } let x_77 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_79 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_81 : f32 = m43[x_67][x_79]; let x_83 : f32 = sums[x_77]; sums[x_77] = (x_83 + x_81); continuing { let x_68 : i32 = (x_67 + 1); i = x_68; x_67_phi = x_68; } } let x_87 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_87 == 1)) { a = 4; let x_92 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_96 : f32 = m43[4][x_94]; let x_98 : f32 = sums[x_92]; sums[x_92] = (x_98 + x_96); } let x_102 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_104 : f32 = sums[x_102]; let x_106 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_108 : f32 = sums[x_106]; let x_111 : f32 = x_6.x_GLF_uniform_float_values[2]; if (((x_104 + x_108) == x_111)) { let x_117 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_120 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_123 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_126 : i32 = x_8.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_117), f32(x_120), f32(x_123), f32(x_126)); } else { let x_130 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_131 : f32 = f32(x_130); x_GLF_color = vec4(x_131, x_131, x_131, x_131); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }