type Arr = [[stride(16)]] array; [[block]] struct buf2 { x_GLF_uniform_uint_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; type Arr_2 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_2; }; [[group(0), binding(2)]] var x_6 : buf2; [[group(0), binding(1)]] var x_8 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_10 : buf0; fn main_1() { var f : f32; let x_36 : u32 = x_6.x_GLF_uniform_uint_values[0]; f = bitcast(max(100u, x_36)); let x_39 : f32 = f; let x_41 : f32 = x_8.x_GLF_uniform_float_values[0]; if ((x_39 == x_41)) { let x_47 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_50 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_53 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_56 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_47), f32(x_50), f32(x_53), f32(x_56)); } else { let x_60 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_61 : f32 = f32(x_60); x_GLF_color = vec4(x_61, x_61, x_61, x_61); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }