var x_GLF_color : vec4; var gl_FragCoord : vec4; fn main_1() { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); if (true) { let x_23 : f32 = gl_FragCoord.x; if ((x_23 < 0.0)) { loop { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); continuing { let x_32 : f32 = gl_FragCoord.x; if ((x_32 < 0.0)) { } else { break; } } } } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }