var x_GLF_color : vec4; fn main_1() { var j : i32; var a : f32; j = 0; loop { let x_6 : i32 = j; if ((x_6 < 2)) { } else { break; } let x_7 : i32 = j; if ((x_7 < 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } let x_8 : i32 = j; if ((x_8 != 3)) { let x_9 : i32 = j; if ((x_9 != 4)) { let x_10 : i32 = j; if ((x_10 == 5)) { x_GLF_color.x = ldexp(1.0, 2); } else { a = ldexp(1.0, 2); x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } } } continuing { let x_11 : i32 = j; j = (x_11 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }