#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct tint_array_wrapper { int arr[1]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { tint_array_wrapper x_10 = {}; tint_array_wrapper x_9 = {}; int x_7 = 0; int x_11_phi = 0; int const x_6 = x_5.zero; x_9.arr[0] = x_6; tint_array_wrapper const x_37 = x_9; x_10 = x_37; x_7 = x_9.arr[0]; switch(0u) { default: { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); int const x_8 = x_10.arr[0]; if ((x_8 == as_type(x_7))) { x_11_phi = 1; break; } x_11_phi = 2; break; } } int const x_11 = x_11_phi; if ((x_11 == 1)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }