#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { float arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { tint_array_wrapper data = {}; int x_40_phi = 0; int x_52_phi = 0; x_40_phi = 0; while (true) { int x_41 = 0; int const x_40 = x_40_phi; if ((x_40 < 10)) { } else { break; } { float const x_48 = x_9.injectionSwitch.y; data.arr[x_40] = (float((10 - x_40)) * x_48); x_41 = (x_40 + 1); x_40_phi = x_41; } } x_52_phi = 0; while (true) { int x_53 = 0; int x_59_phi = 0; int const x_52 = x_52_phi; if ((x_52 < 9)) { } else { break; } x_59_phi = 0; while (true) { bool x_82 = false; bool x_83 = false; int x_60 = 0; bool x_84_phi = false; int const x_59 = x_59_phi; if ((x_59 < 10)) { } else { break; } if ((x_59 < (x_52 + 1))) { { x_60 = (x_59 + 1); x_59_phi = x_60; } continue; } int const x_69_save = x_52; float const x_70 = data.arr[x_69_save]; int const x_71_save = x_59; float const x_72 = data.arr[x_71_save]; float const x_74 = (*(tint_symbol_5)).y; float const x_76 = x_6.resolution.y; if ((x_74 < (x_76 * 0.5f))) { x_82 = (x_70 > x_72); x_84_phi = x_82; } else { x_83 = (x_70 < x_72); x_84_phi = x_83; } bool const x_84 = x_84_phi; if (x_84) { float const x_87 = data.arr[x_69_save]; float const x_88 = data.arr[x_71_save]; data.arr[x_69_save] = x_88; data.arr[x_71_save] = x_87; } { x_60 = (x_59 + 1); x_59_phi = x_60; } } { x_53 = (x_52 + 1); x_52_phi = x_53; } } float const x_90 = (*(tint_symbol_5)).x; float const x_92 = x_6.resolution.x; if ((x_90 < (x_92 * 0.5f))) { float const x_99 = data.arr[0]; float const x_102 = data.arr[5]; float const x_105 = data.arr[9]; *(tint_symbol_6) = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f); } else { float const x_109 = data.arr[5]; float const x_112 = data.arr[9]; float const x_115 = data.arr[0]; *(tint_symbol_6) = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_9, x_6, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }