static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 x_77[8] = (float4[8])0; float4 x_78[8] = (float4[8])0; float4 x_79[8] = (float4[8])0; float4 x_80[16] = (float4[16])0; float4 x_89 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_89_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); int x_92_phi = 0; const float4 x_81 = gl_FragCoord; const float2 x_84 = asfloat(x_6[0].xy); const float2 x_87 = floor(((float2(x_81.x, x_81.y) / x_84) * 32.0f)); x_89_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); x_92_phi = 0; while (true) { float4 x_136 = float4(0.0f, 0.0f, 0.0f, 0.0f); int x_93 = 0; bool x_121_phi = false; float4 x_90_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_89 = x_89_phi; const int x_92 = x_92_phi; if ((x_92 < 8)) { } else { break; } float4 x_98 = float4(0.0f, 0.0f, 0.0f, 0.0f); const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_77 = tint_symbol_5; x_98 = x_77[x_92]; switch(0u) { default: { const float x_101 = x_87.x; const float x_102 = x_98.x; if ((x_101 < x_102)) { x_121_phi = false; break; } const float x_106 = x_87.y; const float x_107 = x_98.y; if ((x_106 < x_107)) { x_121_phi = false; break; } if ((x_101 > (x_102 + x_98.z))) { x_121_phi = false; break; } if ((x_106 > (x_107 + x_98.w))) { x_121_phi = false; break; } x_121_phi = true; break; } } const bool x_121 = x_121_phi; x_90_phi = x_89; if (x_121) { const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_78 = tint_symbol_6; const float x_125 = x_78[x_92].x; const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_79 = tint_symbol_7; const float x_128 = x_79[x_92].y; const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; x_80 = tint_symbol_8; x_136 = x_80[((((int(x_125) * int(x_128)) + (x_92 * 9)) + 11) % 16)]; x_90_phi = x_136; } const float4 x_90 = x_90_phi; { x_93 = (x_92 + 1); x_89_phi = x_90; x_92_phi = x_93; } } x_GLF_color = x_89; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_9; }