static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int x_65 = 0; int x_65_phi = 0; int x_68_phi = 0; const float4 x_51 = gl_FragCoord; const float2 x_54 = asfloat(x_6[0].xy); const float2 x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f)); const int x_63 = ((int(x_57.x) * 8) + int(x_57.y)); x_65_phi = 0; x_68_phi = x_63; while (true) { int x_79 = 0; int x_80 = 0; int x_69_phi = 0; x_65 = x_65_phi; const int x_68 = x_68_phi; if ((x_68 > 1)) { } else { break; } if (((x_68 & 1) == 1)) { x_79 = ((3 * x_68) + 1); x_69_phi = x_79; } else { x_80 = (x_68 / 2); x_69_phi = x_80; } const int x_69 = x_69_phi; { x_65_phi = asint((x_65 + asint(1))); x_68_phi = x_69; } } const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_83 = indexable[asint((x_65 % 16))]; x_GLF_color = x_83; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }