#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper indexable = {}; int x_65 = 0; int x_65_phi = 0; int x_68_phi = 0; float4 const x_51 = *(tint_symbol_6); float2 const x_54 = x_6.resolution; float2 const x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f)); int const x_63 = ((int(x_57.x) * 8) + int(x_57.y)); x_65_phi = 0; x_68_phi = x_63; while (true) { int x_79 = 0; int x_80 = 0; int x_69_phi = 0; x_65 = x_65_phi; int const x_68 = x_68_phi; if ((x_68 > 1)) { } else { break; } if (((x_68 & 1) == 1)) { x_79 = ((3 * x_68) + 1); x_69_phi = x_79; } else { x_80 = (x_68 / 2); x_69_phi = x_80; } int const x_69 = x_69_phi; { x_65_phi = as_type((x_65 + as_type(1))); x_68_phi = x_69; } } tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; indexable = tint_symbol_4; float4 const x_83 = indexable.arr[as_type((x_65 % 16))]; *(tint_symbol_7) = x_83; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_6, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }