#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { int arr[256]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9) { float2 pos = 0.0f; int2 ipos = 0; int i = 0; int2 p = 0; bool canwalk = false; int v = 0; int directions = 0; int j = 0; int d = 0; float4 const x_59 = *(tint_symbol_7); float2 const x_62 = x_7.resolution; pos = (float2(x_59.x, x_59.y) / x_62); float const x_65 = pos.x; float const x_69 = pos.y; ipos = int2(int((x_65 * 16.0f)), int((x_69 * 16.0f))); i = 0; while (true) { int const x_77 = i; if ((x_77 < 256)) { } else { break; } int const x_80 = i; (*(tint_symbol_8)).arr[x_80] = 0; { int const x_82 = i; i = (x_82 + 1); } } p = int2(0, 0); canwalk = true; v = 0; while (true) { bool x_104 = false; bool x_124 = false; bool x_144 = false; bool x_164 = false; bool x_105_phi = false; bool x_125_phi = false; bool x_145_phi = false; bool x_165_phi = false; int const x_88 = v; v = (x_88 + 1); directions = 0; int const x_91 = p.x; bool const x_92 = (x_91 > 0); x_105_phi = x_92; if (x_92) { int const x_96 = p.x; int const x_99 = p.y; int const x_103 = (*(tint_symbol_8)).arr[((x_96 - 2) + (x_99 * 16))]; x_104 = (x_103 == 0); x_105_phi = x_104; } bool const x_105 = x_105_phi; if (x_105) { int const x_108 = directions; directions = (x_108 + 1); } int const x_111 = p.y; bool const x_112 = (x_111 > 0); x_125_phi = x_112; if (x_112) { int const x_116 = p.x; int const x_118 = p.y; int const x_123 = (*(tint_symbol_8)).arr[(x_116 + ((x_118 - 2) * 16))]; x_124 = (x_123 == 0); x_125_phi = x_124; } bool const x_125 = x_125_phi; if (x_125) { int const x_128 = directions; directions = (x_128 + 1); } int const x_131 = p.x; bool const x_132 = (x_131 < 14); x_145_phi = x_132; if (x_132) { int const x_136 = p.x; int const x_139 = p.y; int const x_143 = (*(tint_symbol_8)).arr[((x_136 + 2) + (x_139 * 16))]; x_144 = (x_143 == 0); x_145_phi = x_144; } bool const x_145 = x_145_phi; if (x_145) { int const x_148 = directions; directions = (x_148 + 1); } int const x_151 = p.y; bool const x_152 = (x_151 < 14); x_165_phi = x_152; if (x_152) { int const x_156 = p.x; int const x_158 = p.y; int const x_163 = (*(tint_symbol_8)).arr[(x_156 + ((x_158 + 2) * 16))]; x_164 = (x_163 == 0); x_165_phi = x_164; } bool const x_165 = x_165_phi; if (x_165) { int const x_168 = directions; directions = (x_168 + 1); } bool x_229 = false; bool x_242 = false; bool x_281 = false; bool x_295 = false; bool x_335 = false; bool x_348 = false; bool x_387 = false; bool x_400 = false; bool x_230_phi = false; bool x_243_phi = false; bool x_282_phi = false; bool x_296_phi = false; bool x_336_phi = false; bool x_349_phi = false; bool x_388_phi = false; bool x_401_phi = false; int const x_170 = directions; if ((x_170 == 0)) { canwalk = false; i = 0; while (true) { int const x_179 = i; if ((x_179 < 8)) { } else { break; } j = 0; while (true) { int const x_186 = j; if ((x_186 < 8)) { } else { break; } int const x_189 = j; int const x_191 = i; int const x_196 = (*(tint_symbol_8)).arr[((x_189 * 2) + ((x_191 * 2) * 16))]; if ((x_196 == 0)) { int const x_200 = j; p.x = (x_200 * 2); int const x_203 = i; p.y = (x_203 * 2); canwalk = true; } { int const x_206 = j; j = (x_206 + 1); } } { int const x_208 = i; i = (x_208 + 1); } } int const x_211 = p.x; int const x_213 = p.y; (*(tint_symbol_8)).arr[(x_211 + (x_213 * 16))] = 1; } else { int const x_217 = v; int const x_218 = directions; d = (x_217 % x_218); int const x_220 = directions; int const x_221 = v; v = (x_221 + x_220); int const x_223 = d; bool const x_224 = (x_223 >= 0); x_230_phi = x_224; if (x_224) { int const x_228 = p.x; x_229 = (x_228 > 0); x_230_phi = x_229; } bool const x_230 = x_230_phi; x_243_phi = x_230; if (x_230) { int const x_234 = p.x; int const x_237 = p.y; int const x_241 = (*(tint_symbol_8)).arr[((x_234 - 2) + (x_237 * 16))]; x_242 = (x_241 == 0); x_243_phi = x_242; } bool const x_243 = x_243_phi; if (x_243) { int const x_246 = d; d = (x_246 - 1); int const x_249 = p.x; int const x_251 = p.y; (*(tint_symbol_8)).arr[(x_249 + (x_251 * 16))] = 1; int const x_256 = p.x; int const x_259 = p.y; (*(tint_symbol_8)).arr[((x_256 - 1) + (x_259 * 16))] = 1; int const x_264 = p.x; int const x_267 = p.y; (*(tint_symbol_8)).arr[((x_264 - 2) + (x_267 * 16))] = 1; int const x_272 = p.x; p.x = (x_272 - 2); } int const x_275 = d; bool const x_276 = (x_275 >= 0); x_282_phi = x_276; if (x_276) { int const x_280 = p.y; x_281 = (x_280 > 0); x_282_phi = x_281; } bool const x_282 = x_282_phi; x_296_phi = x_282; if (x_282) { int const x_286 = p.x; int const x_288 = p.y; tint_array_wrapper const x_291 = *(tint_symbol_8); tint_array_wrapper const tint_symbol_4 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; *(tint_symbol_8) = tint_symbol_4; *(tint_symbol_8) = x_291; int const x_294 = (*(tint_symbol_8)).arr[(x_286 + ((x_288 - 2) * 16))]; x_295 = (x_294 == 0); x_296_phi = x_295; } bool const x_296 = x_296_phi; if (x_296) { int const x_299 = d; d = (x_299 - 1); int const x_302 = p.x; int const x_304 = p.y; (*(tint_symbol_8)).arr[(x_302 + (x_304 * 16))] = 1; int const x_309 = p.x; int const x_311 = p.y; (*(tint_symbol_8)).arr[(x_309 + ((x_311 - 1) * 16))] = 1; int const x_317 = p.x; int const x_319 = p.y; tint_array_wrapper const x_321 = *(tint_symbol_8); tint_array_wrapper const tint_symbol_5 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; *(tint_symbol_8) = tint_symbol_5; *(tint_symbol_8) = x_321; (*(tint_symbol_8)).arr[(x_317 + ((x_319 - 2) * 16))] = 1; int const x_326 = p.y; p.y = (x_326 - 2); } int const x_329 = d; bool const x_330 = (x_329 >= 0); x_336_phi = x_330; if (x_330) { int const x_334 = p.x; x_335 = (x_334 < 14); x_336_phi = x_335; } bool const x_336 = x_336_phi; x_349_phi = x_336; if (x_336) { int const x_340 = p.x; int const x_343 = p.y; int const x_347 = (*(tint_symbol_8)).arr[((x_340 + 2) + (x_343 * 16))]; x_348 = (x_347 == 0); x_349_phi = x_348; } bool const x_349 = x_349_phi; if (x_349) { int const x_352 = d; d = (x_352 - 1); int const x_355 = p.x; int const x_357 = p.y; (*(tint_symbol_8)).arr[(x_355 + (x_357 * 16))] = 1; int const x_362 = p.x; int const x_365 = p.y; (*(tint_symbol_8)).arr[((x_362 + 1) + (x_365 * 16))] = 1; int const x_370 = p.x; int const x_373 = p.y; (*(tint_symbol_8)).arr[((x_370 + 2) + (x_373 * 16))] = 1; int const x_378 = p.x; p.x = (x_378 + 2); } int const x_381 = d; bool const x_382 = (x_381 >= 0); x_388_phi = x_382; if (x_382) { int const x_386 = p.y; x_387 = (x_386 < 14); x_388_phi = x_387; } bool const x_388 = x_388_phi; x_401_phi = x_388; if (x_388) { int const x_392 = p.x; int const x_394 = p.y; int const x_399 = (*(tint_symbol_8)).arr[(x_392 + ((x_394 + 2) * 16))]; x_400 = (x_399 == 0); x_401_phi = x_400; } bool const x_401 = x_401_phi; if (x_401) { int const x_404 = d; d = (x_404 - 1); int const x_407 = p.x; int const x_409 = p.y; (*(tint_symbol_8)).arr[(x_407 + (x_409 * 16))] = 1; int const x_414 = p.x; int const x_416 = p.y; (*(tint_symbol_8)).arr[(x_414 + ((x_416 + 1) * 16))] = 1; int const x_422 = p.x; int const x_424 = p.y; (*(tint_symbol_8)).arr[(x_422 + ((x_424 + 2) * 16))] = 1; int const x_430 = p.y; p.y = (x_430 + 2); } } int const x_434 = ipos.y; int const x_437 = ipos.x; int const x_440 = (*(tint_symbol_8)).arr[((x_434 * 16) + x_437)]; if ((x_440 == 1)) { *(tint_symbol_9) = float4(1.0f, 1.0f, 1.0f, 1.0f); return; } { bool const x_444 = canwalk; if (x_444) { } else { break; } } } *(tint_symbol_9) = float4(0.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_10 = 0.0f; thread tint_array_wrapper tint_symbol_11 = {}; thread float4 tint_symbol_12 = 0.0f; tint_symbol_10 = gl_FragCoord_param; main_1(x_7, &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12}; tint_symbol_2 const tint_symbol_6 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }