#include using namespace metal; struct tint_array_wrapper { int arr[10]; }; struct QuicksortObject { tint_array_wrapper numbers; }; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_5) { int temp = 0; int const x_225 = *(i); int const x_227 = (*(tint_symbol_5)).numbers.arr[x_225]; temp = x_227; int const x_228 = *(i); int const x_229 = *(j); int const x_231 = (*(tint_symbol_5)).numbers.arr[x_229]; (*(tint_symbol_5)).numbers.arr[x_228] = x_231; int const x_233 = *(j); int const x_234 = temp; (*(tint_symbol_5)).numbers.arr[x_233] = x_234; return; } int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_6) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; int const x_237 = *(h); int const x_239 = (*(tint_symbol_6)).numbers.arr[x_237]; pivot = x_239; int const x_240 = *(l); i_1 = (x_240 - 1); int const x_242 = *(l); j_1 = x_242; while (true) { int const x_247 = j_1; int const x_248 = *(h); if ((x_247 <= (x_248 - 1))) { } else { break; } int const x_252 = j_1; int const x_254 = (*(tint_symbol_6)).numbers.arr[x_252]; int const x_255 = pivot; if ((x_254 <= x_255)) { int const x_259 = i_1; i_1 = (x_259 + 1); int const x_261 = i_1; param = x_261; int const x_262 = j_1; param_1 = x_262; swap_i1_i1_(&(param), &(param_1), tint_symbol_6); } { int const x_264 = j_1; j_1 = (x_264 + 1); } } int const x_266 = i_1; i_1 = (x_266 + 1); int const x_268 = i_1; param_2 = x_268; int const x_269 = *(h); param_3 = x_269; swap_i1_i1_(&(param_2), &(param_3), tint_symbol_6); int const x_271 = i_1; return x_271; } void quicksort_(thread QuicksortObject* const tint_symbol_7) { int l_1 = 0; int h_1 = 0; int top = 0; tint_array_wrapper stack = {}; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; int const x_273 = top; int const x_274 = (x_273 + 1); top = x_274; int const x_275 = l_1; stack.arr[x_274] = x_275; int const x_277 = top; int const x_278 = (x_277 + 1); top = x_278; int const x_279 = h_1; stack.arr[x_278] = x_279; while (true) { int const x_285 = top; if ((x_285 >= 0)) { } else { break; } int const x_288 = top; top = (x_288 - 1); int const x_291 = stack.arr[x_288]; h_1 = x_291; int const x_292 = top; top = (x_292 - 1); int const x_295 = stack.arr[x_292]; l_1 = x_295; int const x_296 = l_1; param_4 = x_296; int const x_297 = h_1; param_5 = x_297; int const x_298 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_7); p = x_298; int const x_299 = p; int const x_301 = l_1; if (((x_299 - 1) > x_301)) { int const x_305 = top; int const x_306 = (x_305 + 1); top = x_306; int const x_307 = l_1; stack.arr[x_306] = x_307; int const x_309 = top; int const x_310 = (x_309 + 1); top = x_310; int const x_311 = p; stack.arr[x_310] = (x_311 - 1); } int const x_314 = p; int const x_316 = h_1; if (((x_314 + 1) < x_316)) { int const x_320 = top; int const x_321 = (x_320 + 1); top = x_321; int const x_322 = p; stack.arr[x_321] = (x_322 + 1); int const x_325 = top; int const x_326 = (x_325 + 1); top = x_326; int const x_327 = h_1; stack.arr[x_326] = x_327; } } return; } void main_1(constant buf0& x_32, thread QuicksortObject* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { int i_2 = 0; float2 uv = 0.0f; float3 color = 0.0f; i_2 = 0; while (true) { int const x_85 = i_2; if ((x_85 < 10)) { } else { break; } int const x_88 = i_2; int const x_89 = i_2; (*(tint_symbol_8)).numbers.arr[x_88] = (10 - x_89); int const x_92 = i_2; int const x_93 = i_2; int const x_95 = (*(tint_symbol_8)).numbers.arr[x_93]; int const x_96 = i_2; int const x_98 = (*(tint_symbol_8)).numbers.arr[x_96]; (*(tint_symbol_8)).numbers.arr[x_92] = (x_95 * x_98); { int const x_101 = i_2; i_2 = (x_101 + 1); } } quicksort_(tint_symbol_8); float4 const x_104 = *(tint_symbol_9); float2 const x_107 = x_32.resolution; uv = (float2(x_104.x, x_104.y) / x_107); color = float3(1.0f, 2.0f, 3.0f); int const x_110 = (*(tint_symbol_8)).numbers.arr[0]; float const x_113 = color.x; color.x = (x_113 + float(x_110)); float const x_117 = uv.x; if ((x_117 > 0.25f)) { int const x_122 = (*(tint_symbol_8)).numbers.arr[1]; float const x_125 = color.x; color.x = (x_125 + float(x_122)); } float const x_129 = uv.x; if ((x_129 > 0.5f)) { int const x_134 = (*(tint_symbol_8)).numbers.arr[2]; float const x_137 = color.y; color.y = (x_137 + float(x_134)); } float const x_141 = uv.x; if ((x_141 > 0.75f)) { int const x_146 = (*(tint_symbol_8)).numbers.arr[3]; float const x_149 = color.z; color.z = (x_149 + float(x_146)); } int const x_153 = (*(tint_symbol_8)).numbers.arr[4]; float const x_156 = color.y; color.y = (x_156 + float(x_153)); float const x_160 = uv.y; if ((x_160 > 0.25f)) { int const x_165 = (*(tint_symbol_8)).numbers.arr[5]; float const x_168 = color.x; color.x = (x_168 + float(x_165)); } float const x_172 = uv.y; if ((x_172 > 0.5f)) { int const x_177 = (*(tint_symbol_8)).numbers.arr[6]; float const x_180 = color.y; color.y = (x_180 + float(x_177)); } float const x_184 = uv.y; if ((x_184 > 0.75f)) { int const x_189 = (*(tint_symbol_8)).numbers.arr[7]; float const x_192 = color.z; color.z = (x_192 + float(x_189)); } int const x_196 = (*(tint_symbol_8)).numbers.arr[8]; float const x_199 = color.z; color.z = (x_199 + float(x_196)); float const x_203 = uv.x; float const x_205 = uv.y; if ((fabs((x_203 - x_205)) < 0.25f)) { int const x_212 = (*(tint_symbol_8)).numbers.arr[9]; float const x_215 = color.x; color.x = (x_215 + float(x_212)); } float3 const x_218 = color; float3 const x_219 = normalize(x_218); *(tint_symbol_10) = float4(x_219.x, x_219.y, x_219.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_32 [[buffer(0)]]) { thread float4 tint_symbol_11 = 0.0f; thread QuicksortObject tint_symbol_12 = {}; thread float4 tint_symbol_13 = 0.0f; tint_symbol_11 = gl_FragCoord_param; main_1(x_32, &(tint_symbol_12), &(tint_symbol_11), &(tint_symbol_13)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_13}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }