static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int collatz_i1_(inout int v) { int count = 0; count = 0; while (true) { const int x_89 = v; if ((x_89 > 1)) { } else { break; } const int x_92 = v; if (((x_92 & 1) == 1)) { const int x_98 = v; v = ((3 * x_98) + 1); } else { const int x_101 = v; v = (x_101 / 2); } count = (count + 1); } return count; } void main_1() { float2 lin = float2(0.0f, 0.0f); int v_1 = 0; int param = 0; float4 indexable[16] = (float4[16])0; const float4 x_63 = gl_FragCoord; const float2 x_66 = asfloat(x_10[0].xy); lin = (float2(x_63.x, x_63.y) / x_66); lin = floor((lin * 8.0f)); const float x_72 = lin.x; const float x_76 = lin.y; v_1 = ((int(x_72) * 8) + int(x_76)); param = v_1; const int x_80 = collatz_i1_(param); const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_83 = indexable[(x_80 % 16)]; x_GLF_color = x_83; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }