static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_262 = from; k = x_262; const int x_263 = from; i = x_263; const int x_264 = mid; j = (x_264 + 1); while (true) { const int x_270 = i; const int x_271 = mid; const int x_273 = j; const int x_274 = to; if (((x_270 <= x_271) & (x_273 <= x_274))) { } else { break; } const int x_280 = data[i]; const int x_283 = data[j]; if ((x_280 < x_283)) { const int x_288 = k; k = (x_288 + 1); const int x_290 = i; i = (x_290 + 1); const int x_293 = data[x_290]; temp[x_288] = x_293; } else { const int x_295 = k; k = (x_295 + 1); const int x_297 = j; j = (x_297 + 1); const int x_300 = data[x_297]; temp[x_295] = x_300; } } while (true) { const int x_306 = i; const int x_308 = i; const int x_309 = mid; if (((x_306 < 10) & (x_308 <= x_309))) { } else { break; } const int x_313 = k; k = (x_313 + 1); const int x_315 = i; i = (x_315 + 1); const int x_318 = data[x_315]; temp[x_313] = x_318; } const int x_320 = from; i_1 = x_320; while (true) { const int x_325 = i_1; const int x_326 = to; if ((x_325 <= x_326)) { } else { break; } const int x_329 = i_1; const int x_332 = temp[i_1]; data[x_329] = x_332; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; int int_i = 0; const float x_85 = asfloat(x_28[0].x); i_3 = int(x_85); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_134 = j_1; const int x_137 = data[j_1]; temp[x_134] = x_137; } } mergeSort_(); const float x_143 = gl_FragCoord.y; if ((int(x_143) < 30)) { const int x_150 = data[0]; grey = (0.5f + (float(x_150) / 10.0f)); } else { const float x_155 = gl_FragCoord.y; if ((int(x_155) < 60)) { const int x_162 = data[1]; grey = (0.5f + (float(x_162) / 10.0f)); } else { const float x_167 = gl_FragCoord.y; if ((int(x_167) < 90)) { const int x_174 = data[2]; grey = (0.5f + (float(x_174) / 10.0f)); } else { const float x_179 = gl_FragCoord.y; if ((int(x_179) < 120)) { const int x_186 = data[3]; grey = (0.5f + (float(x_186) / 10.0f)); } else { const float x_191 = gl_FragCoord.y; if ((int(x_191) < 150)) { int_i = 1; while (true) { const int x_201 = int_i; const float x_203 = asfloat(x_28[0].x); if ((x_201 > int(x_203))) { } else { break; } discard; } } else { const float x_208 = gl_FragCoord.y; if ((int(x_208) < 180)) { const int x_215 = data[5]; grey = (0.5f + (float(x_215) / 10.0f)); } else { const float x_220 = gl_FragCoord.y; if ((int(x_220) < 210)) { const int x_227 = data[6]; grey = (0.5f + (float(x_227) / 10.0f)); } else { const float x_232 = gl_FragCoord.y; if ((int(x_232) < 240)) { const int x_239 = data[7]; grey = (0.5f + (float(x_239) / 10.0f)); } else { const float x_244 = gl_FragCoord.y; if ((int(x_244) < 270)) { const int x_251 = data[8]; grey = (0.5f + (float(x_251) / 10.0f)); } else { discard; } } } } } } } } } const float x_255 = grey; const float3 x_256 = float3(x_255, x_255, x_255); x_GLF_color = float4(x_256.x, x_256.y, x_256.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }