struct QuicksortObject { int numbers[10]; }; static QuicksortObject obj = (QuicksortObject)0; static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_34 : register(b1, space0) { uint4 x_34[1]; }; cbuffer cbuffer_x_37 : register(b0, space0) { uint4 x_37[1]; }; static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); void swap_i1_i1_(inout int i, inout int j) { int temp = 0; const int x_257 = i; const int x_259 = obj.numbers[x_257]; temp = x_259; const int x_260 = i; const int x_261 = j; const int x_263 = obj.numbers[x_261]; obj.numbers[x_260] = x_263; const int x_265 = j; obj.numbers[x_265] = temp; return; } int performPartition_i1_i1_(inout int l, inout int h) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; const int x_269 = h; const int x_271 = obj.numbers[x_269]; pivot = x_271; const int x_272 = l; i_1 = (x_272 - 1); const int x_274 = l; j_1 = x_274; while (true) { const int x_279 = j_1; const int x_280 = h; if ((x_279 <= (x_280 - 1))) { } else { break; } const int x_286 = obj.numbers[j_1]; if ((x_286 <= pivot)) { i_1 = (i_1 + 1); param = i_1; param_1 = j_1; swap_i1_i1_(param, param_1); } { j_1 = (j_1 + 1); } } param_2 = (i_1 + 1); const int x_300 = h; param_3 = x_300; swap_i1_i1_(param_2, param_3); return (i_1 + 1); } void quicksort_() { int l_1 = 0; int h_1 = 0; int top = 0; int stack[10] = (int[10])0; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; const int x_306 = (top + 1); top = x_306; stack[x_306] = l_1; const int x_310 = (top + 1); top = x_310; stack[x_310] = h_1; while (true) { if ((top >= 0)) { } else { break; } const int x_320 = top; top = (x_320 - 1); const int x_323 = stack[x_320]; h_1 = x_323; const int x_324 = top; top = (x_324 - 1); const int x_327 = stack[x_324]; l_1 = x_327; param_4 = l_1; param_5 = h_1; const int x_330 = performPartition_i1_i1_(param_4, param_5); p = x_330; if (((p - 1) > l_1)) { const int x_338 = (top + 1); top = x_338; stack[x_338] = l_1; const int x_342 = (top + 1); top = x_342; stack[x_342] = (p - 1); } if (((p + 1) < h_1)) { const int x_353 = (top + 1); top = x_353; stack[x_353] = (p + 1); const int x_358 = (top + 1); top = x_358; stack[x_358] = h_1; } } return; } void main_1() { int i_2 = 0; float2 uv = float2(0.0f, 0.0f); float3 color = float3(0.0f, 0.0f, 0.0f); x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); i_2 = 0; { for(; (i_2 < 10); i_2 = (i_2 + 1)) { obj.numbers[i_2] = (10 - i_2); const int x_108 = i_2; const int x_111 = obj.numbers[i_2]; const int x_114 = obj.numbers[i_2]; obj.numbers[x_108] = (x_111 * x_114); } } quicksort_(); const float4 x_120 = x_GLF_FragCoord; const float2 x_123 = asfloat(x_34[0].xy); uv = (float2(x_120.x, x_120.y) / x_123); color = float3(1.0f, 2.0f, 3.0f); const int x_126 = obj.numbers[0]; const float x_129 = color.x; color.x = (x_129 + float(x_126)); const float x_133 = uv.x; if ((x_133 > 0.25f)) { const int x_138 = obj.numbers[1]; const float x_141 = color.x; color.x = (x_141 + float(x_138)); } const float x_145 = uv.x; if ((x_145 > 0.5f)) { const float x_150 = asfloat(x_37[0].y); const int x_155 = obj.numbers[max((2 * int(x_150)), 2)]; const float x_158 = asfloat(x_37[0].y); const int x_163 = obj.numbers[max((2 * int(x_158)), 2)]; const float x_167 = color.y; color.y = (x_167 + max(float(x_155), float(x_163))); } const float x_171 = uv.x; if ((x_171 > 0.75f)) { const int x_176 = obj.numbers[3]; const float x_179 = color.z; color.z = (x_179 + float(x_176)); } const int x_183 = obj.numbers[4]; const float x_186 = color.y; color.y = (x_186 + float(x_183)); const float x_190 = uv.y; if ((x_190 > 0.25f)) { const int x_195 = obj.numbers[5]; const float x_198 = color.x; color.x = (x_198 + float(x_195)); } const float x_202 = uv.y; if ((x_202 > 0.5f)) { const int x_207 = obj.numbers[6]; const float x_210 = color.y; color.y = (x_210 + float(x_207)); } const float x_214 = uv.y; if ((x_214 > 0.75f)) { const int x_219 = obj.numbers[7]; const float x_222 = color.z; color.z = (x_222 + float(x_219)); } const int x_226 = obj.numbers[8]; const float x_229 = color.z; color.z = (x_229 + float(x_226)); const float x_233 = uv.x; const float x_235 = uv.y; if ((abs((x_233 - x_235)) < 0.25f)) { const int x_242 = obj.numbers[9]; const float x_245 = color.x; color.x = (x_245 + float(x_242)); } const float3 x_249 = normalize(color); frag_color = float4(x_249.x, x_249.y, x_249.z, 1.0f); gl_Position = x_GLF_pos; return; } struct main_out { float4 frag_color_1; float4 gl_Position; }; struct tint_symbol_1 { float4 x_GLF_pos_param : TEXCOORD0; }; struct tint_symbol_2 { float4 frag_color_1 : TEXCOORD0; float4 gl_Position : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param; x_GLF_pos = x_GLF_pos_param; main_1(); const main_out tint_symbol_3 = {frag_color, gl_Position}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; return tint_symbol_6; }