static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int i_1 = 0; int i_2 = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); i = 0; const float x_35 = asfloat(x_7[0].y); if ((x_35 < 0.0f)) { } else { bool x_42 = false; const float x_41 = gl_FragCoord.y; x_42 = (x_41 < -1.0f); if (x_42) { } else { while (true) { if ((i >= 256)) { break; } while (true) { i_1 = 0; { for(; (i_1 < 1); i_1 = (i_1 + 1)) { if (x_42) { i_2 = 0; { for(; (i_2 < 1); i_2 = (i_2 + 1)) { } } continue; } return; } } { if (false) { } else { break; } } } { if (false) { } else { break; } } } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }