[[block]] struct buf0 { injectionSwitch : vec2; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; fn performPartition_() -> i32 { var GLF_live0i : i32; var i : i32; var x_11 : i32; var x_10_phi : i32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); x_10_phi = 0; loop { var x_11_phi : i32; let x_10 : i32 = x_10_phi; var x_42 : bool; let x_41 : f32 = x_6.injectionSwitch.y; x_42 = (x_41 < 0.0); if (x_42) { x_11_phi = x_10; continue; } else { GLF_live0i = 0; loop { let x_47 : bool = (0 < 1); if (x_42) { break; } return 1; } if (x_42) { loop { return 1; } return 0; } x_11_phi = x_10; continue; } x_11_phi = 0; continuing { x_11 = x_11_phi; x_10_phi = x_11; if (false) { } else { break; } } } return x_11; } fn main_1() { let x_9 : i32 = performPartition_(); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }