#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct buf2 { /* 0x0000 */ packed_float2 resolution; }; struct doesNotMatter { /* 0x0000 */ int x_compute_data[1]; }; struct tint_array_wrapper { float arr[1]; }; void main_1(constant buf1& x_10, constant buf2& x_13, device doesNotMatter& x_15, thread uint3* const tint_symbol_2) { tint_array_wrapper A = {}; int i = 0; float4 value = 0.0f; int m = 0; int l = 0; int n = 0; A.arr[0] = 0.0f; i = 0; while (true) { int const x_60 = i; if ((x_60 < 50)) { } else { break; } int const x_63 = i; if ((x_63 > 0)) { float const x_68 = A.arr[0]; float const x_70 = A.arr[0]; A.arr[0] = (x_70 + x_68); } { int const x_73 = i; i = (x_73 + 1); } } while (true) { uint const x_80 = (*(tint_symbol_2)).x; if ((x_80 < 100u)) { value = float4(0.0f, 0.0f, 0.0f, 1.0f); m = 0; while (true) { int const x_89 = m; if ((x_89 < 1)) { } else { break; } l = 0; while (true) { int const x_96 = l; if ((x_96 < 1)) { } else { break; } float const x_100 = x_10.injectionSwitch.x; float const x_102 = x_10.injectionSwitch.y; if ((x_100 > x_102)) { return; } { int const x_106 = l; l = (x_106 + 1); } } { int const x_108 = m; m = (x_108 + 1); } } n = 0; while (true) { int const x_114 = n; if ((x_114 < 1)) { } else { break; } float const x_118 = x_10.injectionSwitch.x; float const x_120 = x_10.injectionSwitch.y; if ((x_118 > x_120)) { threadgroup_barrier(mem_flags::mem_threadgroup); } { int const x_124 = n; n = (x_124 + 1); } } } else { uint const x_127 = (*(tint_symbol_2)).x; if ((x_127 < 120u)) { float const x_133 = A.arr[0]; float const x_135 = x_13.resolution.x; float const x_138 = A.arr[0]; float const x_140 = x_13.resolution.y; value = float4((x_133 / x_135), (x_138 / x_140), 0.0f, 1.0f); } else { float const x_144 = x_10.injectionSwitch.x; float const x_146 = x_10.injectionSwitch.y; if ((x_144 > x_146)) { { if (false) { } else { break; } } continue; } } } { if (false) { } else { break; } } } float const x_151 = value.x; x_15.x_compute_data[0] = int(x_151); float const x_155 = value.y; x_15.x_compute_data[1] = int(x_155); float const x_159 = value.z; x_15.x_compute_data[2] = int(x_159); float const x_163 = value.w; x_15.x_compute_data[3] = int(x_163); return; } kernel void tint_symbol(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], constant buf1& x_10 [[buffer(1)]], constant buf2& x_13 [[buffer(2)]], device doesNotMatter& x_15 [[buffer(0)]]) { thread uint3 tint_symbol_3 = 0u; tint_symbol_3 = gl_GlobalInvocationID_param; main_1(x_10, x_13, x_15, &(tint_symbol_3)); return; }