[[block]] struct buf0 { injectionSwitch : vec2; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_7 : buf0; fn computeColor_() -> vec3 { var x_injected_loop_counter : i32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); x_injected_loop_counter = 1; loop { let x_38 : f32 = x_7.injectionSwitch.x; if ((x_38 > 1.0)) { let x_43 : f32 = x_7.injectionSwitch.x; if ((x_43 > 1.0)) { continue; } else { continue; } continue; } return vec3(1.0, 1.0, 1.0); } return vec3(0.0, 0.0, 0.0); } fn main_1() { let x_31 : vec3 = computeColor_(); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }