struct strided_arr { @size(16) el : i32, } type Arr = array<strided_arr, 3u>; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array<strided_arr_1, 1u>; struct buf1 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(0) var<uniform> x_7 : buf0; var<private> gl_FragCoord : vec4<f32>; @group(0) @binding(1) var<uniform> x_11 : buf1; var<private> x_GLF_color : vec4<f32>; fn main_1() { var arr : array<i32, 3u>; var a : i32; var b : i32; var c : i32; let x_40 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_44 : i32 = x_7.x_GLF_uniform_int_values[1].el; arr = array<i32, 3u>(x_40, x_42, x_44); let x_47 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_49 : i32 = arr[x_47]; a = x_49; let x_50 : i32 = a; b = (x_50 - 1); let x_53 : f32 = gl_FragCoord.x; let x_55 : f32 = x_11.x_GLF_uniform_float_values[0].el; if ((x_53 < x_55)) { let x_59 : i32 = b; b = (x_59 + 1); } let x_62 : i32 = x_7.x_GLF_uniform_int_values[0].el; c = x_62; let x_63 : i32 = c; let x_65 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_67 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_69 : i32 = b; arr[clamp(x_63, x_65, x_67)] = x_69; let x_72 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_74 : i32 = arr[x_72]; let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_79 : i32 = arr[x_77]; let x_82 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_84 : i32 = arr[x_82]; let x_87 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_89 : i32 = arr[x_87]; x_GLF_color = vec4<f32>(f32(x_74), f32(x_79), f32(x_84), f32(x_89)); return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }