#include using namespace metal; struct tint_symbol_1 { /* 0x0000 */ uint4 buffer_size[1]; }; struct S { /* 0x0000 */ int a[1]; }; kernel void tint_symbol(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { uint const l1 = ((tint_symbol_2.buffer_size[0u][0u] - 0u) / 4u); return; }