fn cos_c3b486() { var res : vec2 = cos(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { cos_c3b486(); return vec4(); } [[stage(fragment)]] fn fragment_main() { cos_c3b486(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { cos_c3b486(); }