#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void faceForward_b316e5() { float4 res = faceforward(float4(), float4(), float4()); } vertex tint_symbol vertex_main() { faceForward_b316e5(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { faceForward_b316e5(); return; } kernel void compute_main() { faceForward_b316e5(); return; }