#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void floor_60d7ea() { float3 res = floor(float3()); } vertex tint_symbol vertex_main() { floor_60d7ea(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { floor_60d7ea(); return; } kernel void compute_main() { floor_60d7ea(); return; }