#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void frexp_a2a617(thread int* const tint_symbol_2) { float res = frexp(1.0f, *(&(*(tint_symbol_2)))); } vertex tint_symbol vertex_main() { thread int tint_symbol_3 = 0; frexp_a2a617(&(tint_symbol_3)); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { thread int tint_symbol_4 = 0; frexp_a2a617(&(tint_symbol_4)); return; } kernel void compute_main() { thread int tint_symbol_5 = 0; frexp_a2a617(&(tint_symbol_5)); return; }