#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void frexp_e061dd() { int arg_1 = 0; float res = frexp(1.0f, *(&(arg_1))); } vertex tint_symbol vertex_main() { frexp_e061dd(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { frexp_e061dd(); return; } kernel void compute_main() { frexp_e061dd(); return; }