void ldexp_2cb32a() { float3 res = ldexp(float3(0.0f, 0.0f, 0.0f), uint3(0u, 0u, 0u)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { ldexp_2cb32a(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { ldexp_2cb32a(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_2cb32a(); return; }