#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void min_c70bb7() { uint3 res = min(uint3(), uint3()); } vertex tint_symbol vertex_main() { min_c70bb7(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { min_c70bb7(); return; } kernel void compute_main() { min_c70bb7(); return; }