static float4 arg_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); void modf_3d00e2() { float4 res = modf(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { modf_3d00e2(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_3d00e2(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_3d00e2(); return; }