#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void pack4x8unorm_95c456() { uint res = pack_float_to_unorm4x8(float4()); } vertex tint_symbol vertex_main() { pack4x8unorm_95c456(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { pack4x8unorm_95c456(); return; } kernel void compute_main() { pack4x8unorm_95c456(); return; }