#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void trunc_eb83df() { float res = trunc(1.0f); } vertex tint_symbol vertex_main() { trunc_eb83df(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { trunc_eb83df(); return; } kernel void compute_main() { trunc_eb83df(); return; }