struct VertexOutput { float4 pos; int loc0; }; VertexOutput foo(float x) { const VertexOutput tint_symbol_4 = {float4(x, x, x, 1.0f), 42}; return tint_symbol_4; } struct tint_symbol { int loc0 : TEXCOORD0; float4 pos : SV_Position; }; tint_symbol vert_main1() { const VertexOutput tint_symbol_1 = foo(0.5f); const tint_symbol tint_symbol_5 = {tint_symbol_1.loc0, tint_symbol_1.pos}; return tint_symbol_5; } struct tint_symbol_2 { int loc0 : TEXCOORD0; float4 pos : SV_Position; }; tint_symbol_2 vert_main2() { const VertexOutput tint_symbol_3 = foo(0.25f); const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.loc0, tint_symbol_3.pos}; return tint_symbol_6; }