#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isNormal_b00ab1() { bool2 res = isnormal(float2()); } vertex tint_symbol vertex_main() { isNormal_b00ab1(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isNormal_b00ab1(); return; } kernel void compute_main() { isNormal_b00ab1(); return; }