#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void textureLoad_5a2f9d(texture1d tint_symbol_2) { int4 res = tint_symbol_2.read(uint(1), 0); } vertex tint_symbol vertex_main(texture1d tint_symbol_3 [[texture(0)]]) { textureLoad_5a2f9d(tint_symbol_3); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main(texture1d tint_symbol_4 [[texture(0)]]) { textureLoad_5a2f9d(tint_symbol_4); return; } kernel void compute_main(texture1d tint_symbol_5 [[texture(0)]]) { textureLoad_5a2f9d(tint_symbol_5); return; }