[[group(1), binding(0)]] var arg_0 : texture_1d; fn textureNumLevels_32a0ae() { var res : i32 = textureNumLevels(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLevels_32a0ae(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLevels_32a0ae(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureNumLevels_32a0ae(); }