#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct Inner { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ int2 g; /* 0x0038 */ int2 h; /* 0x0040 */ float2x3 i; /* 0x0060 */ float3x2 j; /* 0x0078 */ tint_array tint_pad; /* 0x0080 */ tint_array k; }; struct S { /* 0x0000 */ tint_array arr; }; void tint_symbol_inner(uint idx, const constant S* const tint_symbol_1) { int3 const a = (*(tint_symbol_1)).arr[idx].a; int const b = (*(tint_symbol_1)).arr[idx].b; uint3 const c = (*(tint_symbol_1)).arr[idx].c; uint const d = (*(tint_symbol_1)).arr[idx].d; float3 const e = (*(tint_symbol_1)).arr[idx].e; float const f = (*(tint_symbol_1)).arr[idx].f; int2 const g = (*(tint_symbol_1)).arr[idx].g; int2 const h = (*(tint_symbol_1)).arr[idx].h; float2x3 const i = (*(tint_symbol_1)).arr[idx].i; float3x2 const j = (*(tint_symbol_1)).arr[idx].j; tint_array const k = (*(tint_symbol_1)).arr[idx].k; } kernel void tint_symbol(const constant S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { tint_symbol_inner(idx, tint_symbol_2); return; }