#version 310 es struct Inner { int x; uint pad; uint pad_1; uint pad_2; }; layout(binding = 0, std140) uniform S_std140_ubo { ivec3 a; int b; uvec3 c; uint d; vec3 e; float f; ivec2 g; ivec2 h; mat2x3 i; vec2 j_0; vec2 j_1; vec2 j_2; uint pad_3; uint pad_4; Inner k; Inner l[4]; } s; mat3x2 load_s_j() { return mat3x2(s.j_0, s.j_1, s.j_2); } void tint_symbol() { ivec3 a = s.a; int b = s.b; uvec3 c = s.c; uint d = s.d; vec3 e = s.e; float f = s.f; ivec2 g = s.g; ivec2 h = s.h; mat2x3 i = s.i; mat3x2 j = load_s_j(); Inner k = s.k; Inner l[4] = s.l; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }