struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_25 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn drawShape_vf2_(pos : ptr>) -> vec3 { var c2 : bool; var c3 : bool; var c4 : bool; var c5 : bool; var c6 : bool; var GLF_live4i : i32; var GLF_live4_looplimiter5 : i32; var GLF_live7m42 : mat4x2; var GLF_live7m33 : mat3x3; var GLF_live7cols : i32; var GLF_live7_looplimiter3 : i32; var GLF_live7rows : i32; var GLF_live7_looplimiter2 : i32; var GLF_live7_looplimiter1 : i32; var GLF_live7c : i32; var GLF_live7r : i32; var GLF_live7_looplimiter0 : i32; var GLF_live7sum_index : i32; var GLF_live7_looplimiter7 : i32; var GLF_live7cols_1 : i32; var GLF_live7rows_1 : i32; var GLF_live7sums : array; var GLF_live7c_1 : i32; var GLF_live7r_1 : i32; var x_180 : i32; var indexable : mat3x3; let x_182 : f32 = (*(pos)).x; c2 = (x_182 > 1.0); let x_184 : bool = c2; if (x_184) { return vec3(1.0, 1.0, 1.0); } let x_188 : f32 = (*(pos)).y; c3 = (x_188 < 1.0); let x_190 : bool = c3; if (x_190) { return vec3(1.0, 1.0, 1.0); } let x_194 : f32 = (*(pos)).y; c4 = (x_194 > 1.0); let x_196 : bool = c4; if (x_196) { return vec3(1.0, 1.0, 1.0); } let x_200 : f32 = (*(pos)).x; c5 = (x_200 < 1.0); let x_202 : bool = c5; if (x_202) { return vec3(1.0, 1.0, 1.0); } let x_206 : f32 = (*(pos)).x; c6 = ((x_206 + 1.0) > 1.0); let x_209 : bool = c6; if (x_209) { return vec3(1.0, 1.0, 1.0); } GLF_live4i = 0; loop { let x_39 : i32 = GLF_live4i; if ((x_39 < 4)) { } else { break; } let x_40 : i32 = GLF_live4_looplimiter5; if ((x_40 >= 7)) { break; } let x_41 : i32 = GLF_live4_looplimiter5; GLF_live4_looplimiter5 = (x_41 + 1); GLF_live7m42 = mat4x2(vec2(1.0, 0.0), vec2(0.0, 1.0), vec2(0.0, 0.0), vec2(1.0, 0.0)); GLF_live7m33 = mat3x3(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)); GLF_live7cols = 2; loop { let x_43 : i32 = GLF_live7cols; if ((x_43 < 4)) { } else { break; } let x_44 : i32 = GLF_live7_looplimiter3; if ((x_44 >= 7)) { break; } let x_45 : i32 = GLF_live7_looplimiter3; GLF_live7_looplimiter3 = (x_45 + 1); GLF_live7rows = 2; loop { let x_47 : i32 = GLF_live7rows; if ((x_47 < 4)) { } else { break; } let x_48 : i32 = GLF_live7_looplimiter2; if ((x_48 >= 7)) { break; } let x_49 : i32 = GLF_live7_looplimiter2; GLF_live7_looplimiter2 = (x_49 + 1); GLF_live7_looplimiter1 = 0; GLF_live7c = 0; loop { let x_51 : i32 = GLF_live7c; if ((x_51 < 3)) { } else { break; } let x_52 : i32 = GLF_live7_looplimiter1; if ((x_52 >= 7)) { break; } let x_53 : i32 = GLF_live7_looplimiter1; GLF_live7_looplimiter1 = (x_53 + 1); GLF_live7r = 0; loop { let x_55 : i32 = GLF_live7r; if ((x_55 < 2)) { } else { break; } let x_56 : i32 = GLF_live7_looplimiter0; if ((x_56 >= 7)) { break; } let x_57 : i32 = GLF_live7_looplimiter0; GLF_live7_looplimiter0 = (x_57 + 1); let x_59 : i32 = GLF_live7c; let x_60 : i32 = GLF_live7c; let x_61 : i32 = GLF_live7c; let x_62 : i32 = GLF_live7r; let x_63 : i32 = GLF_live7r; let x_64 : i32 = GLF_live7r; GLF_live7m33[select(0, x_61, ((x_59 >= 0) & (x_60 < 3)))][select(0, x_64, ((x_62 >= 0) & (x_63 < 3)))] = 1.0; let x_267 : f32 = x_25.injectionSwitch.y; if ((0.0 > x_267)) { } else { let x_65 : i32 = GLF_live7c; let x_66 : i32 = GLF_live7c; let x_67 : i32 = GLF_live7c; let x_68 : i32 = GLF_live7r; let x_69 : i32 = GLF_live7r; let x_70 : i32 = GLF_live7r; GLF_live7m42[select(0, x_67, ((x_65 >= 0) & (x_66 < 4)))][select(0, x_70, ((x_68 >= 0) & (x_69 < 2)))] = 1.0; } continuing { let x_71 : i32 = GLF_live7r; GLF_live7r = (x_71 + 1); } } continuing { let x_73 : i32 = GLF_live7c; GLF_live7c = (x_73 + 1); } } continuing { let x_75 : i32 = GLF_live7rows; GLF_live7rows = (x_75 + 1); } } continuing { let x_77 : i32 = GLF_live7cols; GLF_live7cols = (x_77 + 1); } } GLF_live7sum_index = 0; GLF_live7_looplimiter7 = 0; GLF_live7cols_1 = 2; loop { let x_79 : i32 = GLF_live7cols_1; if ((x_79 < 4)) { } else { break; } let x_80 : i32 = GLF_live7_looplimiter7; if ((x_80 >= 7)) { break; } let x_81 : i32 = GLF_live7_looplimiter7; GLF_live7_looplimiter7 = (x_81 + 1); GLF_live7rows_1 = 2; let x_83 : i32 = GLF_live7sum_index; let x_84 : i32 = GLF_live7sum_index; let x_85 : i32 = GLF_live7sum_index; GLF_live7sums[select(0, x_85, ((x_83 >= 0) & (x_84 < 9)))] = 0.0; GLF_live7c_1 = 0; loop { let x_86 : i32 = GLF_live7c_1; if ((x_86 < 1)) { } else { break; } GLF_live7r_1 = 0; loop { let x_87 : i32 = GLF_live7r_1; let x_88 : i32 = GLF_live7rows_1; if ((x_87 < x_88)) { } else { break; } let x_89 : i32 = GLF_live7sum_index; let x_90 : i32 = GLF_live7sum_index; let x_91 : i32 = GLF_live7sum_index; let x_310 : i32 = select(0, x_91, ((x_89 >= 0) & (x_90 < 9))); let x_311 : mat3x3 = GLF_live7m33; let x_312 : mat3x3 = transpose(x_311); let x_92 : i32 = GLF_live7c_1; if ((x_92 < 3)) { x_180 = 1; } else { let x_318 : f32 = x_25.injectionSwitch.x; x_180 = i32(x_318); } let x_320 : i32 = x_180; let x_93 : i32 = GLF_live7r_1; indexable = x_312; let x_324 : f32 = indexable[x_320][select(0, 1, (x_93 < 3))]; let x_326 : f32 = GLF_live7sums[x_310]; GLF_live7sums[x_310] = (x_326 + x_324); let x_94 : i32 = GLF_live7sum_index; let x_95 : i32 = GLF_live7sum_index; let x_96 : i32 = GLF_live7sum_index; let x_332 : i32 = select(0, x_96, ((x_94 >= 0) & (x_95 < 9))); let x_97 : i32 = GLF_live7r_1; let x_334 : f32 = GLF_live7m42[1][x_97]; let x_336 : f32 = GLF_live7sums[x_332]; GLF_live7sums[x_332] = (x_336 + x_334); continuing { let x_98 : i32 = GLF_live7r_1; GLF_live7r_1 = (x_98 + 1); } } continuing { let x_100 : i32 = GLF_live7c_1; GLF_live7c_1 = (x_100 + 1); } } let x_102 : i32 = GLF_live7sum_index; GLF_live7sum_index = (x_102 + 1); continuing { let x_104 : i32 = GLF_live7cols_1; GLF_live7cols_1 = (x_104 + 1); } } continuing { let x_106 : i32 = GLF_live4i; GLF_live4i = (x_106 + 1); } } return vec3(1.0, 1.0, 1.0); } fn main_1() { var position : vec2; var param : vec2; var param_1 : vec2; var i : i32; var param_2 : vec2; let x_161 : f32 = x_25.injectionSwitch.x; if ((x_161 >= 2.0)) { let x_165 : vec4 = gl_FragCoord; position = vec2(x_165.x, x_165.y); let x_167 : vec2 = position; param = x_167; let x_168 : vec3 = drawShape_vf2_(&(param)); let x_169 : vec2 = position; param_1 = x_169; let x_170 : vec3 = drawShape_vf2_(&(param_1)); i = 25; loop { let x_108 : i32 = i; if ((x_108 > 0)) { } else { break; } let x_177 : vec2 = position; param_2 = x_177; let x_178 : vec3 = drawShape_vf2_(&(param_2)); continuing { let x_109 : i32 = i; i = (x_109 - 1); } } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }