struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; var x_GLF_color : vec4; @group(0) @binding(0) var x_9 : buf0; fn main_1() { var v0 : vec2; var v1 : vec2; let x_37 : f32 = x_6.x_GLF_uniform_float_values[2].el; v0 = vec2(x_37, 3.799999952); let x_39 : vec2 = v0; let x_43 : f32 = x_6.x_GLF_uniform_float_values[1].el; v1 = clamp((x_39 - vec2(1.0, 1.0)), vec2(0.0, 0.0), vec2(x_43, x_43)); let x_47 : vec2 = v1; let x_49 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_51 : f32 = x_6.x_GLF_uniform_float_values[1].el; if (all((x_47 == vec2(x_49, x_51)))) { let x_59 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_62 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_65 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_68 : i32 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_59), f32(x_62), f32(x_65), f32(x_68)); } else { let x_72 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_73 : f32 = f32(x_72); x_GLF_color = vec4(x_73, x_73, x_73, x_73); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }